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3D MARK 11 FULL SERIAL NUMBER

3DMark 11 makes extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading.

3DMark 11 has been updated to version 1.0.4 and is now fully compatible with Windows 8. This update addresses compatibility issues and a few uncommon bugs. Benchmark scores are not affected and scores from this new version can be compared with scores from the previous version 3DMark 11 v1.0.3.
To get the update, download the 3DMark v1.0.4 installer from one of our partner mirror sites. If you are using the Steam version, 3DMark 11 will be updated automatically when you next restart the Steam client.
The major changes in 3DMark v1.0.4 include:

Graphics Test 1
  • Based on the Deep Sea scene
  • No tessellation
  • Heavy lighting with several shadow casting lights

Graphics Test 2
  • Based on the Deep Sea scene
  • Medium tessellation
  • Medium lighting with few shadow casting lights

Graphics Test 3
  • Based on the High Temple scene
  • Medium tessellation
  • One shadow casting light

Graphics Test 4
  • Based on the High Temple scene
  • Heavy tessellation
  • Many shadow casting lights

Physics Test
  • Rigid body physics simulation with a large number of objects
  • This test runs at a fixed resolution regardless of the chosen preset

Combined Test
  • Runs rigid body physics simulation on a moderate number of objects
  • Soft body physics using DirectCompute and the Bullet physics library running on the GPU
  • Medium tessellation
  • Medium lighting


Improvements
  • Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.
  • 3DMark 11 now remembers the last custom resolution used.
  • GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.
  • 3DMark 11 will now prevent Windows from entering Sleep during the test.
  • The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.

Compatibility
  • SystemInfo updated to version 4.15 for full Windows 8 compatibility.
  • Updated DirectX redistributable.
  • Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.
  • Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.

Bug fixes
  • Fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems.
  • Fixed several memory and texture leaks, improving stability during very long looping runs.
  • The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.
Minimum system requirements
3DMark 11 requires DirectX 11 :
  • a DirectX 11 compatible video card, and Windows Vista or Windows 7.
  • We recommend 3DMark Vantage for benchmarking DirectX 10 and 3DMark06 for benchmarking DirectX 9.
  • OS:
    • Microsoft Windows Vista or Windows 7
    • Processor:  1.8GHz dual-core Intel or AMD CPU
    • Memory: 1 GB of system memory
    • Graphics: DirectX 11 compatible graphics card
    • Hard drive space 1.5 GB
    • Audio
    • Windows Vista / Windows 7 compatible sound card
if you want to download this file, you can download in the link below :

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