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EBOOK HTML5 GAME DEVELOPMENT WITH IMPACTJS

You are here today reading this book because you want to make video games. You wish to build your own video game, which can be run both in people's browsers as well as on their smartphones and tablets. All of this is possible today, though it has not been for the longest time. The reason you can now build your own game with relative ease is two fold: HTML5 and ImpactJS.
This book is for anyone with at least a basic knowledge of JavaScript, CSS, and HTML. If you have the desire to build your own game for your website or an app store but have no idea how and where to begin, this book is for you.

What this book covers?

  • Chapter 1, Firing Up Your First Impact Game helps us to set up our development environment, get our first game up and running, and take a look at a few useful tools for the HTML5 game developer.
  • Chapter 2, Introducing ImpactJS dives into the basics of ImpactJS by exploring some of its key concepts using a premade game.
  • Chapter 3, Let's Build a Role Playing Game is a guide to building a top-down game from the ground up.
  • Chapter 4, Let's Build a Side-Scroller Game helps us build a side-scroller game from scratch, making use of the Box2D physics engine.
  • Chapter 5, Adding Some Advanced Features to Your Game teaches us to add some advanced features such as advanced artificial intelligence and data storage to the RPG game that we built in Chapter 3, Let's Build a Role Playing Game.
  • Chapter 6, Music and Sound Effects takes us deeper into how to use music and sound effects in ImpactJS, where to buy them, and how to make a basic tune with FL Studio.
  • Chapter 7, Graphics teaches us to create both vector and Photoshop graphics and explore the option of buying them from artists and specialized websites. Making your own graphics or buying them elsewhere is an important trade-off.
  • Chapter 8, Adapting Your HTML5 Game to the Distribution Channels helps us take a look at a few of the options for deploying your game to the different devices out there and how it can be done technically. This is the final step of the game development process.
  • Chapter 9, Making Money with Your Game takes a look at a few of the options to make money as a game developer, from taking care of your own sales and marketing, to selling your distribution rights.
If you want to download this ebook, you can download this e book in the link below :


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